The yorts of Michigan

A people group inhabits the cold, unyielding forest of concrete and cement, in a valley between two decrepit stone paths by the name of 14th Mile and the Southern Boulevard. Inside this perimeter, an undisclosed tribe of the Yort-Hgh—a tribe of Sleep-Deprived Alchemists—dedicates life to one purpose: to maintain their Four-Point Oracle in order to break free from the bounds of the forest.

These Alchemists wake up against their own will at the dawn of the day, where they dress and present themselves in a manner to uphold their social hierarchy status. Once the process is complete, the younger Alchemists are jailed in the bounds of a yellow enclosure and shipped off, again against their own will. The older Alchemists, who come from nurturers of more abundant lucre, are able to ship themselves in their own capsules. They arrive at sunrise in a zombified state to The Great Concrete Incubation-Chamber, where they must rush through white corridors to get into their mandated enclosures. The homesteads of these enclosures are middle-aged Wizards and Witches—some of wickedness, some of benignity—where they spend a large fraction of the day spouting witchcraft to these Alchemists who periodically flee in and out of these chambers. In the middle of the sun’s cycle, the Alchemists are released into a deafening cavern known as the Feed-Hall for a frantic ritual of consumption. Here, they exchange digital identification for Salty Tuber-Sticks and Triangles of Melted Curd before the next scream of the Wall-Totem forces them back to their enclosures. In the middle of the sun’s cycle, the majority of Alchemists (excluding the mooslims that don’t eat 30 days ramadaming) are released into a deafening cavern known as the Feed-Hall for a frantic ritual of consumption. Here, they exchange digital identification for Salty Tuber-Sticks and Triangles of Melted Curd before the next scream of the Wall-Totem forces them back to their enclosures. At about noon, the Alchemists flee the stone fortress to engage in grueling "Sun-Down Trials" of voluntary seasonal physical labor or competive sorcery (believing it will give them an edge at escaping the forrest). They eventually retreat to there shelter’s, where they labor deep into the night over glowing slates to appease the Four-Point Oracle, once more.


Comments

  1. This was a really cool piece—I liked how normal school life was turned into something almost mythical and intense. The imagery made everything feel bigger than it actually is, but it still felt relatable underneath. The idea of the “Four-Point Oracle” was especially clever.

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